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Devlog
June 2023 Update: Best UE5/Niagara Tutorial On the Web
July 01, 2023
by
The Aviary
Another month of game dev come and gone. It was quite a month at and away from the workstation, so I'll get right into it and keep it brief overall. The goal this week was to develop the basic look an...
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v0.5.0 is Live! Puzzle Prototyping
June 01, 2023
by
The Aviary
Hi. I am pleased to report that between laundering burp rags and comforting feverish toddlers and holding competitions with my wife to see whose eye involuntarily twitches more (separate award caption...
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April Update: The Pleasantries and Pitfalls of UE5
May 01, 2023
by
The Aviary
Well, I made the leap from Unreal Engine 4.x to 5.1! The visual improvements are wonderful and it only hurt some of the time! Let’s get into how it went down and leave a few tips for anyone out ther...
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March Update: Stories and Swaddles
April 01, 2023
by
The Aviary
Greetings! I come to you at the end of March sleep-deprived and riddled with enough coffee to make my cardiologist take early retirement. No new build to go with this update, but plenty of progress to...
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January Update: v0.3.1 Waypoint Polish
January 31, 2023
by
The Aviary
Hello! Welcome to January's build of the game. If landing on this page represents the fulfillment of some kind of New Year's resolution for you, then congratulations! You did the thing. No one can tak...
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December(-ish) update: v0.3.0
January 11, 2023
by
The Aviary
Happy new year! What a busy December. Lots of office setup, everyone in the house getting sick, everyone in the house recovering from getting sick, holiday fun, oh -- and some game dev :) In the Novem...
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November 2022 update - v0.2.0 is live!
December 07, 2022
by
The Aviary
A few days late, but the November update is here! This month, I took a break from fleshing out the world artistically and scratched a dev/tooling itch. I mentioned in the last patch release that the n...
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Patch v0.1.1 is live
October 25, 2022
by
The Aviary
One day into my first game upload -- that was a cool learning experience in and of itself! Big thanks to those of you who have taken some time to play around in this work-in-progress forest level. Pat...
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